Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 107 days ago
5 / 4 / 4
K / D / A
64.3%
Kill participation
988.3
Damage / min
11,269g
432.6 gold / min
37
10 placed · 5 cleared
216
8.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTahm Goodman#Saul
Tahm Kench · Top
2 / 3 / 6
22.9% KP
13,826
15.1% share
8,903g
140 CS · 5.4/m
liżma enjoyer#EUNE
Nidalee · Jungle
1 / 2 / 7
22.9% KP
14,434
15.7% share
9,913g
172 CS · 6.6/m
Katulu#EUNE
Vel'Koz · Mid
11 / 1 / 5
45.7% KP
20,622
22.5% share
10,836g
178 CS · 6.8/m
Bartek Strzelec#clc
Yunara · ADC
20 / 4 / 3
65.7% KP
40,235
43.8% share
19,649g
280 CS · 10.7/m
Kronch#Him
Taric · Support
1 / 4 / 19
57.1% KP
2,735
3% share
8,192g
25 CS · 1/m
Red side
Defeatkush uwu#DOINB
Jayce · Top
5 / 4 / 4
64.3% KP
25,746
28.8% share
11,269g
216 CS · 8.3/m
feel like god#001
Naafiri · Jungle
5 / 5 / 1
42.9% KP
16,781
18.8% share
10,201g
169 CS · 6.5/m
BestKSerHUN#EUNE
Seraphine · Mid
2 / 6 / 1
21.4% KP
24,523
27.4% share
8,521g
167 CS · 6.4/m
自在飞花轻似梦 无边丝雨细如愁#321
Jhin · ADC
1 / 12 / 4
35.7% KP
11,720
13.1% share
8,249g
149 CS · 5.7/m
LunaDown#EUNE
Leona · Support
1 / 8 / 9
71.4% KP
10,727
12% share
7,166g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
