Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Defeat
Ranked Solo/Duo · 106 days ago
14 / 7 / 6
K / D / A
74.1%
Kill participation
1,344.2
Damage / min
18,141g
607.7 gold / min
36
13 placed · 6 cleared
240
8 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDattu#Rank1
Ezreal · Top
13 / 4 / 12
59.5% KP
42,562
34.1% share
16,126g
252 CS · 8.4/m
blade phantom#kzn
Sylas · Jungle
10 / 6 / 18
66.7% KP
27,418
22% share
15,049g
212 CS · 7.1/m
timsev#Love
Yasuo · Mid
7 / 3 / 12
45.2% KP
22,923
18.4% share
14,348g
280 CS · 9.4/m
Cleagibinhae#1294
Zeri · ADC
7 / 10 / 11
42.9% KP
21,697
17.4% share
15,801g
245 CS · 8.2/m
F A l T H#777
Alistar · Support
5 / 5 / 23
66.7% KP
10,035
8.1% share
10,584g
23 CS · 0.8/m
Red side
DefeatPTA Viego#slopp
Yone · Top
3 / 6 / 5
29.6% KP
18,356
17.4% share
11,221g
238 CS · 8/m
Reyst1#EUNE
Viego · Jungle
10 / 12 / 9
70.4% KP
22,529
21.3% share
15,580g
195 CS · 6.5/m
zaraza2000#EUNE
Swain · Mid
0 / 7 / 7
25.9% KP
12,902
12.2% share
8,606g
192 CS · 6.4/m
kush uwu#DOINB
Corki · ADC
14 / 7 / 6
74.1% KP
40,124
38% share
18,141g
240 CS · 8/m
TryhardSąsiadJD#HARDY
Thresh · Support
0 / 10 / 20
74.1% KP
11,815
11.2% share
8,498g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
