Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 106 days ago
11 / 4 / 14
K / D / A
64.1%
Kill participation
1,067.6
Damage / min
12,758g
562.9 gold / min
13
7 placed · 1 cleared
153
6.8 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySelfish Kougioum#EUNE
Nasus · Top
4 / 3 / 10
35.9% KP
14,916
16.2% share
9,440g
145 CS · 6.4/m
ryan gosling#real0
Gwen · Jungle
11 / 1 / 8
48.7% KP
21,160
23% share
14,999g
214 CS · 9.4/m
Awangarda#R 1
Qiyana · Mid
7 / 4 / 3
25.6% KP
17,997
19.5% share
10,590g
191 CS · 8.4/m
kush uwu#DOINB
Ezreal · ADC
11 / 4 / 14
64.1% KP
24,198
26.3% share
12,758g
153 CS · 6.8/m
klakonik#EUNE
Seraphine · Support
6 / 4 / 24
76.9% KP
13,812
15% share
9,468g
24 CS · 1.1/m
Red side
DefeatYES PLEASE OK#EUNE
Rengar · Top
6 / 10 / 0
37.5% KP
22,215
26% share
8,976g
148 CS · 6.5/m
PathToChallenger#1101
Diana · Jungle
7 / 7 / 2
56.3% KP
16,249
19% share
10,480g
146 CS · 6.4/m
Martuz1#777
Viktor · Mid
2 / 5 / 3
31.3% KP
25,530
29.8% share
8,192g
175 CS · 7.7/m
Cleagibinhae#1294
Sivir · ADC
1 / 10 / 2
18.8% KP
7,183
8.4% share
9,138g
161 CS · 7.1/m
FlorWin#EUNE
Poppy · Support
0 / 7 / 9
56.3% KP
14,422
16.8% share
6,854g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
