Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 105 days ago
12 / 6 / 9
K / D / A
63.6%
Kill participation
1,653.1
Damage / min
12,919g
489.4 gold / min
25
8 placed · 2 cleared
177
6.7 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatReyst1#EUNE
Shen · Top
1 / 11 / 2
23.1% KP
10,967
18.7% share
7,481g
124 CS · 4.7/m
kosu#king
Qiyana · Jungle
5 / 6 / 6
84.6% KP
19,152
32.6% share
12,047g
190 CS · 7.2/m
Jordan Barrett#MODEL
Ekko · Mid
2 / 3 / 1
23.1% KP
8,772
14.9% share
9,270g
220 CS · 8.3/m
Anrteus#rdctd
Aurelion Sol · ADC
4 / 4 / 6
76.9% KP
13,626
23.2% share
11,071g
216 CS · 8.2/m
withered foxy#goat
Janna · Support
1 / 9 / 9
76.9% KP
6,278
10.7% share
6,658g
20 CS · 0.8/m
Red side
Victorykush uwu#DOINB
Jayce · Top
12 / 6 / 9
63.6% KP
43,641
38.4% share
12,919g
177 CS · 6.7/m
Bowling enjoyer#NUNI
Nunu & Willump · Jungle
6 / 1 / 15
63.6% KP
16,752
14.8% share
12,623g
194 CS · 7.3/m
simple the david#EUNE
Veigar · Mid
8 / 2 / 8
48.5% KP
18,597
16.4% share
11,542g
204 CS · 7.7/m
0111mgwa#peace
Draven · ADC
7 / 2 / 11
54.5% KP
27,462
24.2% share
14,404g
221 CS · 8.4/m
feel like god#001
Rakan · Support
0 / 3 / 17
51.5% KP
7,104
6.3% share
7,652g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
