Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Miss Fortune
Defeat
Ranked Solo/Duo · 105 days ago
6 / 6 / 2
K / D / A
50%
Kill participation
735.8
Damage / min
10,616g
484.7 gold / min
14
7 placed · 3 cleared
179
8.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSelfish Kougioum#EUNE
Lissandra · Top
3 / 3 / 3
37.5% KP
11,388
20.9% share
6,896g
130 CS · 5.9/m
Regnum#EUNE1
Shaco · Jungle
4 / 9 / 2
37.5% KP
9,333
17.1% share
8,267g
119 CS · 5.4/m
DesperateNasus#K R
Nasus · Mid
1 / 4 / 6
43.8% KP
9,767
17.9% share
7,912g
177 CS · 8.1/m
kush uwu#DOINB
Miss Fortune · ADC
6 / 6 / 2
50% KP
16,114
29.5% share
10,616g
179 CS · 8.2/m
Sisyphus#15975
Pantheon · Support
2 / 6 / 8
62.5% KP
7,977
14.6% share
7,185g
31 CS · 1.4/m
Red side
VictorySysha#2137
Gnar · Top
1 / 1 / 8
32.1% KP
16,047
18.4% share
9,848g
200 CS · 9.1/m
0111mgwa#peace
Qiyana · Jungle
15 / 1 / 7
78.6% KP
25,453
29.1% share
15,982g
207 CS · 9.5/m
Nagi Seishirø#Fog
Yasuo · Mid
4 / 6 / 4
28.6% KP
16,015
18.3% share
9,109g
165 CS · 7.5/m
Primeloryz#EUNE
Hwei · ADC
6 / 4 / 7
46.4% KP
17,914
20.5% share
11,410g
195 CS · 8.9/m
Ruffles#ruffu
Poppy · Support
2 / 4 / 11
46.4% KP
11,965
13.7% share
6,871g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
