Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 105 days ago
16 / 3 / 7
K / D / A
59%
Kill participation
1,315
Damage / min
17,308g
647.8 gold / min
21
8 placed · 2 cleared
249
9.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpok3N#EUNE
Master Yi · Top
2 / 11 / 1
20% KP
9,546
14.9% share
8,572g
165 CS · 6.2/m
roskurviator#NieO
Rengar · Jungle
4 / 7 / 5
60% KP
11,315
17.7% share
11,377g
193 CS · 7.2/m
Misanthrope#G0AT
Sylas · Mid
4 / 8 / 4
53.3% KP
16,543
25.9% share
10,284g
207 CS · 7.7/m
miniGOLEM#FAM
Lux · ADC
4 / 6 / 6
66.7% KP
19,743
30.9% share
12,300g
187 CS · 7/m
Izcrets#EUNE
Galio · Support
1 / 7 / 10
73.3% KP
6,717
10.5% share
7,817g
46 CS · 1.7/m
Red side
VictoryBroken Wings#EUNE
Taliyah · Top
9 / 3 / 16
64.1% KP
20,824
20.9% share
13,040g
210 CS · 7.9/m
Terry McBerry#FMF
Nocturne · Jungle
7 / 2 / 13
51.3% KP
15,516
15.6% share
13,838g
213 CS · 8/m
gramy sobie nie#hehe
Hwei · Mid
7 / 2 / 10
43.6% KP
21,903
22% share
12,593g
248 CS · 9.3/m
kush uwu#DOINB
Kai'Sa · ADC
16 / 3 / 7
59% KP
35,133
35.2% share
17,308g
249 CS · 9.3/m
KarmaIsByMySide#Karma
Blitzcrank · Support
0 / 5 / 21
53.8% KP
6,361
6.4% share
7,342g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
