Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 104 days ago
9 / 9 / 4
K / D / A
52%
Kill participation
1,088.8
Damage / min
18,175g
536.1 gold / min
34
14 placed · 3 cleared
246
7.3 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDr Sevi#EUNE
Malphite · Top
3 / 3 / 14
34.7% KP
25,693
16.4% share
11,702g
184 CS · 5.4/m
Minusko#0911
Bel'Veth · Jungle
20 / 5 / 15
71.4% KP
41,229
26.4% share
18,453g
230 CS · 6.8/m
Oñix#EUNE
Yasuo · Mid
8 / 6 / 11
38.8% KP
36,110
23.1% share
16,964g
269 CS · 7.9/m
undistuped3#777
Vayne · ADC
16 / 3 / 14
61.2% KP
44,859
28.7% share
20,025g
265 CS · 7.8/m
Independent#INDE
Blitzcrank · Support
2 / 8 / 19
42.9% KP
8,574
5.5% share
9,639g
12 CS · 0.4/m
Red side
DefeatLookingForLifem8#EUNE
Tahm Kench · Top
2 / 8 / 8
40% KP
20,094
16.5% share
10,529g
185 CS · 5.5/m
true romance#000
Graves · Jungle
10 / 9 / 7
68% KP
25,785
21.2% share
15,746g
243 CS · 7.2/m
Nacho The Cactus#RIVEN
Yone · Mid
4 / 9 / 6
40% KP
30,795
25.3% share
13,621g
276 CS · 8.1/m
kush uwu#DOINB
Syndra · ADC
9 / 9 / 4
52% KP
36,911
30.3% share
18,175g
246 CS · 7.3/m
Barbarzyńca#sad
Lulu · Support
0 / 14 / 14
56% KP
8,303
6.8% share
8,565g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
