Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 102 days ago
18 / 3 / 8
K / D / A
60.5%
Kill participation
1,061
Damage / min
17,272g
598.7 gold / min
22
9 placed · 4 cleared
246
8.5 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryADC PRINCESS UWU#6969
Sion · Top
4 / 11 / 5
20.9% KP
20,458
17.6% share
14,251g
261 CS · 9/m
Exehel#EUNE
Jarvan IV · Jungle
12 / 5 / 19
72.1% KP
25,577
22% share
14,347g
191 CS · 6.6/m
Paolo Maldini#C1R1
Syndra · Mid
7 / 4 / 11
41.9% KP
29,600
25.5% share
11,863g
189 CS · 6.6/m
kush uwu#DOINB
Mel · ADC
18 / 3 / 8
60.5% KP
30,610
26.3% share
17,272g
246 CS · 8.5/m
G Λ G I#999
Thresh · Support
2 / 3 / 24
60.5% KP
9,929
8.5% share
9,110g
23 CS · 0.8/m
Red side
DefeatErnxe#EUNE
Ezreal · Top
9 / 6 / 2
42.3% KP
33,852
32.1% share
12,481g
257 CS · 8.9/m
MatWix#EUNE
Naafiri · Jungle
3 / 12 / 5
30.8% KP
18,356
17.4% share
9,627g
180 CS · 6.2/m
TTV nzcerlol#JINX
Akshan · Mid
8 / 8 / 2
38.5% KP
21,431
20.3% share
12,682g
197 CS · 6.8/m
Shuan#EUNE
Ziggs · ADC
4 / 8 / 2
23.1% KP
21,274
20.2% share
12,220g
203 CS · 7/m
ZenDaR#EUNE
Bard · Support
2 / 9 / 11
50% KP
10,605
10.1% share
8,710g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
