Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Victory
Ranked Solo/Duo · 102 days ago
8 / 5 / 13
K / D / A
38.9%
Kill participation
877.1
Damage / min
11,597g
437.3 gold / min
17
12 placed · 2 cleared
153
5.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat다이애나 사랑#174
Camille · Top
3 / 13 / 6
47.4% KP
19,986
22% share
8,418g
102 CS · 3.8/m
oxoo kindredking#JESUS
Locke · Jungle
8 / 13 / 2
52.6% KP
14,461
15.9% share
12,405g
142 CS · 5.4/m
KOMM SUSSER TOD#focus
Kayle · Mid
1 / 7 / 2
15.8% KP
18,443
20.3% share
10,129g
211 CS · 8/m
Primeloryz#EUNE
Syndra · ADC
3 / 9 / 4
36.8% KP
22,576
24.8% share
13,206g
204 CS · 7.7/m
Ruffles#ruffu
Poppy · Support
4 / 12 / 5
47.4% KP
15,560
17.1% share
8,527g
22 CS · 0.8/m
Red side
Victoryvampire heart#ゼロから
Vladimir · Top
8 / 3 / 8
29.6% KP
30,333
24.1% share
13,018g
216 CS · 8.1/m
undistuped3#777
Viego · Jungle
22 / 1 / 9
57.4% KP
34,162
27.1% share
17,023g
231 CS · 8.7/m
Fiend#xoe
Riven · Mid
11 / 3 / 11
40.7% KP
21,386
17% share
15,150g
226 CS · 8.5/m
kush uwu#DOINB
Zoe · ADC
8 / 5 / 13
38.9% KP
23,257
18.4% share
11,597g
153 CS · 5.8/m
SANAH#DRILL
Brand · Support
5 / 7 / 18
42.6% KP
16,924
13.4% share
10,021g
63 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
