Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 101 days ago
14 / 2 / 11
K / D / A
69.4%
Kill participation
1,509.7
Damage / min
18,514g
669.2 gold / min
10
8 placed · 0 cleared
252
9.1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySalee#SALE1
Urgot · Top
7 / 6 / 9
44.4% KP
23,647
18.9% share
10,372g
170 CS · 6.1/m
Yonne Ahonen#11111
Kindred · Jungle
5 / 3 / 12
47.2% KP
21,005
16.7% share
14,748g
265 CS · 9.6/m
Misanthrope#G0AT
Sylas · Mid
6 / 3 / 13
52.8% KP
29,328
23.4% share
11,805g
170 CS · 6.1/m
kush uwu#DOINB
Kai'Sa · ADC
14 / 2 / 11
69.4% KP
41,769
33.3% share
18,514g
252 CS · 9.1/m
Aurelius Maximus#DEUS
Nautilus · Support
4 / 5 / 22
72.2% KP
9,656
7.7% share
9,538g
18 CS · 0.7/m
Red side
DefeatMagikarpi#EUNE
Olaf · Top
4 / 3 / 5
47.4% KP
21,879
25.2% share
12,299g
269 CS · 9.7/m
Têdê#PEJA
Jarvan IV · Jungle
4 / 7 / 6
52.6% KP
13,301
15.3% share
10,439g
151 CS · 5.5/m
javicilie#3409
Qiyana · Mid
4 / 7 / 7
57.9% KP
25,546
29.4% share
10,616g
163 CS · 5.9/m
Dattu#Rank1
Vladimir · ADC
4 / 9 / 2
31.6% KP
17,031
19.6% share
10,701g
203 CS · 7.3/m
Fifi#east
Rell · Support
3 / 10 / 9
63.2% KP
9,039
10.4% share
8,128g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
