Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Defeat
Ranked Solo/Duo · 101 days ago
5 / 6 / 5
K / D / A
47.6%
Kill participation
873.6
Damage / min
13,085g
496.9 gold / min
17
8 placed · 2 cleared
242
9.2 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSisyphus#15975
Dr. Mundo · Top
4 / 5 / 7
52.4% KP
16,618
22.1% share
10,319g
198 CS · 7.5/m
Villafonseca#6969
Wukong · Jungle
7 / 6 / 2
42.9% KP
11,804
15.7% share
10,163g
142 CS · 5.4/m
BaiCai#riven
Lissandra · Mid
5 / 9 / 6
52.4% KP
20,424
27.1% share
9,289g
157 CS · 6/m
kush uwu#DOINB
Kai'Sa · ADC
5 / 6 / 5
47.6% KP
23,005
30.5% share
13,085g
242 CS · 9.2/m
Chirox Verucosus#EUNE
Soraka · Support
0 / 10 / 7
33.3% KP
3,497
4.6% share
6,562g
36 CS · 1.4/m
Red side
Victory다이애나 사랑#174
Riven · Top
11 / 8 / 7
50% KP
28,034
23.6% share
13,236g
178 CS · 6.8/m
Dindi#DEX
Graves · Jungle
10 / 2 / 13
63.9% KP
34,336
28.9% share
16,615g
263 CS · 10/m
KOMM SUSSER TOD#focus
Kayle · Mid
12 / 4 / 7
52.8% KP
24,119
20.3% share
14,061g
226 CS · 8.6/m
AleEmotkaZostała#RMJ
Ashe · ADC
3 / 3 / 13
44.4% KP
21,073
17.7% share
12,111g
213 CS · 8.1/m
Pan Guie#EMC2
Seraphine · Support
0 / 4 / 28
77.8% KP
11,400
9.6% share
8,489g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
