Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Defeat
Ranked Solo/Duo · 100 days ago
4 / 13 / 21
K / D / A
44.6%
Kill participation
914.4
Damage / min
15,104g
348.4 gold / min
163
61 placed · 19 cleared
62
1.4 CS / min
Objective control
2
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatW I Z Z#1510
Illaoi · Top
9 / 11 / 8
30.4% KP
39,119
18.5% share
19,546g
312 CS · 7.2/m
L9 fKiηg Kuseni#ζζζζζ
Viego · Jungle
15 / 17 / 13
50% KP
43,066
20.4% share
21,836g
250 CS · 5.8/m
Patriκ#EUNE
Katarina · Mid
14 / 15 / 12
46.4% KP
46,977
22.3% share
19,743g
247 CS · 5.7/m
Notorious Poatan#UFC
Twitch · ADC
14 / 14 / 4
32.1% KP
42,311
20% share
19,366g
244 CS · 5.6/m
kush uwu#DOINB
Zoe · Support
4 / 13 / 21
44.6% KP
39,640
18.8% share
15,104g
62 CS · 1.4/m
Red side
VictoryCzystka Etniczna#EUNE
Mordekaiser · Top
5 / 12 / 13
26.5% KP
33,417
14.4% share
15,205g
225 CS · 5.2/m
Andrej00522#8886
Shaco · Jungle
20 / 15 / 14
50% KP
45,446
19.6% share
21,691g
248 CS · 5.7/m
SamsonXD#2137
Akali · Mid
15 / 10 / 14
42.6% KP
42,890
18.5% share
19,115g
271 CS · 6.3/m
Vızsla#Êdge
Jhin · ADC
21 / 10 / 20
60.3% KP
70,704
30.5% share
26,657g
283 CS · 6.5/m
Viroxx#EUNE
Senna · Support
7 / 9 / 39
67.6% KP
39,279
16.9% share
18,832g
69 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
