Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Defeat
Ranked Solo/Duo · 100 days ago
12 / 8 / 5
K / D / A
70.8%
Kill participation
1,350.5
Damage / min
15,888g
505.2 gold / min
29
11 placed · 5 cleared
243
7.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattimsev#Love
Jax · Top
0 / 11 / 4
16.7% KP
11,898
9.9% share
9,995g
176 CS · 5.6/m
blade phantom#kzn
Talon · Jungle
9 / 6 / 9
75% KP
43,312
35.9% share
18,059g
265 CS · 8.4/m
KN33 9R0W#EUNE
Qiyana · Mid
2 / 5 / 4
25% KP
17,652
14.6% share
9,977g
189 CS · 6/m
kush uwu#DOINB
Karthus · ADC
12 / 8 / 5
70.8% KP
42,473
35.2% share
15,888g
243 CS · 7.7/m
KPOP Enjoyer#Orii
Soraka · Support
1 / 6 / 19
83.3% KP
5,196
4.3% share
9,700g
36 CS · 1.1/m
Red side
VictoryAlex93ovo#chi
Garen · Top
5 / 5 / 12
47.2% KP
23,274
20.5% share
12,438g
213 CS · 6.8/m
pushpulllegs#outer
Sylas · Jungle
8 / 4 / 14
61.1% KP
26,408
23.2% share
14,341g
216 CS · 6.9/m
Foxu#foxu
Syndra · Mid
9 / 5 / 10
52.8% KP
30,716
27% share
14,567g
260 CS · 8.3/m
PufuletImparatu#bulan
Samira · ADC
14 / 5 / 7
58.3% KP
22,274
19.6% share
18,093g
225 CS · 7.2/m
Izcrets#EUNE
Nautilus · Support
0 / 5 / 25
69.4% KP
11,043
9.7% share
8,899g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
