Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Victory
Ranked Solo/Duo · 100 days ago
8 / 7 / 12
K / D / A
48.8%
Kill participation
1,289.2
Damage / min
13,310g
506.1 gold / min
18
9 placed · 0 cleared
192
7.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIreliaIRL#4444
Irelia · Top
8 / 14 / 3
44% KP
27,404
30% share
12,011g
181 CS · 6.9/m
m0nster#0001
Viego · Jungle
10 / 5 / 3
52% KP
18,347
20.1% share
14,762g
220 CS · 8.4/m
Djkilr#EUNE
Ahri · Mid
3 / 8 / 1
16% KP
17,566
19.2% share
9,569g
223 CS · 8.5/m
Dangerfield#0001
Jhin · ADC
3 / 6 / 9
48% KP
13,176
14.4% share
9,636g
182 CS · 6.9/m
LookingForLifem8#EUNE
Tahm Kench · Support
1 / 8 / 11
48% KP
14,858
16.3% share
7,233g
21 CS · 0.8/m
Red side
Victorymutkic123#EUNE
Fiora · Top
9 / 7 / 4
31.7% KP
25,076
19.5% share
11,201g
183 CS · 7/m
withered foxy#goat
Nocturne · Jungle
16 / 1 / 4
48.8% KP
32,794
25.5% share
16,026g
236 CS · 9/m
UA Gangsta Shiet#EUNE
Malzahar · Mid
5 / 3 / 9
34.1% KP
22,930
17.9% share
13,838g
264 CS · 10/m
kush uwu#DOINB
Karthus · ADC
8 / 7 / 12
48.8% KP
33,907
26.4% share
13,310g
192 CS · 7.3/m
Vytka02#EUNE
Taric · Support
3 / 7 / 12
36.6% KP
13,693
10.7% share
8,774g
38 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
