Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 100 days ago
13 / 4 / 18
K / D / A
81.6%
Kill participation
2,301.7
Damage / min
21,260g
644.2 gold / min
25
12 placed · 4 cleared
294
8.9 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
5
Inhibitors
0
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAleEmotkaZostała#RMJ
Jax · Top
9 / 6 / 7
42.1% KP
44,021
21.7% share
14,511g
234 CS · 7.1/m
난 정말 미졌다#아쁘다
Wukong · Jungle
10 / 3 / 17
71.1% KP
34,262
16.9% share
16,462g
219 CS · 6.6/m
Årikadyø#Gød
Ahri · Mid
4 / 7 / 16
52.6% KP
41,501
20.5% share
12,664g
218 CS · 6.6/m
kush uwu#DOINB
Ezreal · ADC
13 / 4 / 18
81.6% KP
75,956
37.5% share
21,260g
294 CS · 8.9/m
kasiarz#4517
Soraka · Support
2 / 8 / 26
73.7% KP
6,864
3.4% share
10,297g
34 CS · 1/m
Red side
DefeatSiL3NtOnE#EUNE
Dr. Mundo · Top
5 / 6 / 5
35.7% KP
40,302
27.8% share
15,027g
282 CS · 8.5/m
uglyface#solo
Hecarim · Jungle
9 / 6 / 9
64.3% KP
23,675
16.3% share
15,230g
246 CS · 7.5/m
2 3 BPG#1906
Fiddlesticks · Mid
8 / 7 / 7
53.6% KP
40,379
27.9% share
11,687g
189 CS · 5.7/m
Xormon#rosen
Draven · ADC
6 / 11 / 7
46.4% KP
28,092
19.4% share
16,323g
262 CS · 7.9/m
EH Kakaobab#POPPY
Nautilus · Support
0 / 8 / 16
57.1% KP
12,362
8.5% share
8,408g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
