Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 100 days ago
6 / 10 / 2
K / D / A
38.1%
Kill participation
634.7
Damage / min
12,258g
426.9 gold / min
20
9 placed · 2 cleared
209
7.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykrysikk adc#EUNE
Ambessa · Top
2 / 7 / 9
29.7% KP
18,038
15.1% share
11,218g
186 CS · 6.5/m
blade phantom#kzn
Talon · Jungle
16 / 1 / 11
73% KP
36,290
30.4% share
20,018g
281 CS · 9.8/m
Iqushi#2201
Katarina · Mid
8 / 4 / 3
29.7% KP
22,609
18.9% share
11,854g
180 CS · 6.3/m
gender dysphoria#awoof
Hwei · ADC
10 / 4 / 11
56.8% KP
30,307
25.4% share
16,164g
220 CS · 7.7/m
ElectroCutie#BARD
Bard · Support
1 / 5 / 21
59.5% KP
12,200
10.2% share
9,458g
23 CS · 0.8/m
Red side
DefeatKOMM SUSSER TOD#focus
Kayle · Top
8 / 6 / 1
42.9% KP
25,885
27.5% share
11,376g
215 CS · 7.5/m
SommerLiebe#EUNE
Kha'Zix · Jungle
5 / 10 / 5
47.6% KP
18,263
19.4% share
12,817g
199 CS · 6.9/m
HemoGoblin#LARP
Malphite · Mid
2 / 4 / 4
28.6% KP
21,381
22.7% share
8,920g
188 CS · 6.5/m
kush uwu#DOINB
Mel · ADC
6 / 10 / 2
38.1% KP
18,227
19.4% share
12,258g
209 CS · 7.3/m
Mec2Paname#9303
Janna · Support
0 / 8 / 14
66.7% KP
10,358
11% share
7,718g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
