Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 99 days ago
12 / 9 / 14
K / D / A
66.7%
Kill participation
1,117.1
Damage / min
19,392g
460.8 gold / min
32
16 placed · 4 cleared
298
7.1 CS / min
Objective control
4
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVaraw Tuflous#Kekw
Zac · Top
2 / 11 / 10
30.8% KP
21,459
11.7% share
14,255g
221 CS · 5.3/m
L9 Myκys#EUNE
Nocturne · Jungle
8 / 12 / 14
56.4% KP
31,321
17.1% share
17,395g
295 CS · 7/m
Rukkelné Marika#Mari
Vladimir · Mid
10 / 5 / 6
41% KP
41,514
22.6% share
19,443g
302 CS · 7.2/m
kush uwu#DOINB
Caitlyn · ADC
12 / 9 / 14
66.7% KP
47,013
25.6% share
19,392g
298 CS · 7.1/m
Cuhulin#225
Senna · Support
7 / 10 / 21
71.8% KP
42,107
23% share
15,573g
63 CS · 1.5/m
Red side
VictoryPIKNE MCQUEEN#11111
Shen · Top
9 / 5 / 25
72.3% KP
44,693
19.8% share
18,399g
294 CS · 7/m
Reyst1#EUNE
Naafiri · Jungle
22 / 9 / 10
68.1% KP
64,041
28.4% share
23,156g
281 CS · 6.7/m
WanHeda#CROWN
Lissandra · Mid
9 / 5 / 10
40.4% KP
50,976
22.6% share
17,705g
322 CS · 7.7/m
Szymcio001#EUNE
Zeri · ADC
6 / 10 / 22
59.6% KP
48,657
21.5% share
19,928g
297 CS · 7.1/m
Katulu#EUNE
Seraphine · Support
1 / 10 / 32
70.2% KP
17,435
7.7% share
11,678g
26 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
