Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 99 days ago
16 / 3 / 10
K / D / A
78.8%
Kill participation
1,497.1
Damage / min
26,340g
622.2 gold / min
41
16 placed · 9 cleared
431
10.2 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySisyphus#15975
Tryndamere · Top
11 / 6 / 7
46.2% KP
63,378
38.2% share
23,404g
422 CS · 10/m
blade phantom#kzn
Viego · Jungle
9 / 4 / 5
35.9% KP
23,566
14.2% share
19,555g
345 CS · 8.1/m
fill only#chall
Sylas · Mid
9 / 9 / 7
41% KP
43,051
25.9% share
17,262g
268 CS · 6.3/m
0 1#x 1
Vayne · ADC
7 / 6 / 3
25.6% KP
23,860
14.4% share
18,174g
325 CS · 7.7/m
ARES#Supp
Poppy · Support
3 / 8 / 7
25.6% KP
12,219
7.4% share
12,323g
44 CS · 1/m
Red side
DefeatStefanosAleksand#EUNE
Akali · Top
7 / 11 / 3
30.3% KP
34,906
21.4% share
15,617g
242 CS · 5.7/m
Samanan#EUNE
Rengar · Jungle
7 / 9 / 9
48.5% KP
22,786
14% share
18,119g
271 CS · 6.4/m
CHARON1#NiKKE
Yone · Mid
2 / 11 / 8
30.3% KP
31,621
19.4% share
16,934g
351 CS · 8.3/m
kush uwu#DOINB
Ezreal · ADC
16 / 3 / 10
78.8% KP
63,377
38.8% share
26,340g
431 CS · 10.2/m
Lurcz#Lurcz
Rakan · Support
1 / 5 / 27
84.8% KP
10,541
6.5% share
12,876g
20 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
