Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 99 days ago
9 / 5 / 5
K / D / A
41.2%
Kill participation
998.3
Damage / min
18,270g
571.2 gold / min
28
11 placed · 2 cleared
307
9.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkush uwu#DOINB
Ezreal · Top
9 / 5 / 5
41.2% KP
31,930
27% share
18,270g
307 CS · 9.6/m
oioioi#billy
Viego · Jungle
7 / 10 / 9
47.1% KP
19,212
16.2% share
13,408g
199 CS · 6.2/m
colormeinkindnes#L0ve
Jarvan IV · Mid
10 / 10 / 11
61.8% KP
29,642
25.1% share
15,271g
212 CS · 6.6/m
SΛNNY#XYZ
Galio · ADC
4 / 13 / 15
55.9% KP
17,378
14.7% share
11,385g
133 CS · 4.2/m
Audire#tired
Taliyah · Support
4 / 9 / 15
55.9% KP
20,077
17% share
11,192g
90 CS · 2.8/m
Red side
VictoryLuxLikeYoureDead#EUNE
Gnar · Top
5 / 5 / 8
28.3% KP
17,098
12.4% share
14,767g
274 CS · 8.6/m
난 정말 미졌다#아쁘다
Kha'Zix · Jungle
13 / 7 / 14
58.7% KP
35,006
25.5% share
16,686g
244 CS · 7.6/m
Rewright#Kiraj
Mel · Mid
9 / 8 / 7
34.8% KP
22,260
16.2% share
13,590g
228 CS · 7.1/m
POLSKI GUMAYUSI#SKTT1
Aphelios · ADC
12 / 7 / 14
56.5% KP
39,860
29% share
19,954g
267 CS · 8.3/m
LORD UROŠ#333
Senna · Support
7 / 7 / 22
63% KP
23,294
16.9% share
13,156g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
