Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Victory
Ranked Solo/Duo · 99 days ago
14 / 8 / 12
K / D / A
53.1%
Kill participation
1,383.5
Damage / min
22,299g
575.7 gold / min
29
17 placed · 2 cleared
310
8 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
0
Inhibitors
1
Herald
4
Dragons
3
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatprzej3bane zycie#2137
Tryndamere · Top
9 / 9 / 6
42.9% KP
45,397
26.4% share
19,400g
332 CS · 8.6/m
Reyst1#EUNE
Naafiri · Jungle
7 / 7 / 8
42.9% KP
32,189
18.7% share
17,639g
285 CS · 7.4/m
SamsungWorldCZ#8127
Lux · Mid
3 / 8 / 12
42.9% KP
31,281
18.2% share
13,578g
235 CS · 6.1/m
Spyrou#EUNE
Ezreal · ADC
10 / 8 / 6
45.7% KP
36,388
21.1% share
18,381g
313 CS · 8.1/m
Broken Wings#EUNE
Camille · Support
6 / 17 / 15
60% KP
26,961
15.7% share
12,215g
30 CS · 0.8/m
Red side
VictorySebastian#bebko
K'Sante · Top
9 / 5 / 14
46.9% KP
42,603
23% share
19,661g
277 CS · 7.2/m
illidann#EUNE
Hecarim · Jungle
9 / 8 / 15
49% KP
30,737
16.6% share
18,135g
301 CS · 7.8/m
blade phantom#kzn
Syndra · Mid
8 / 6 / 16
49% KP
42,277
22.9% share
18,836g
285 CS · 7.4/m
kush uwu#DOINB
Karthus · ADC
14 / 8 / 12
53.1% KP
53,588
29% share
22,299g
310 CS · 8/m
Michalpol545#EUNNE
Pyke · Support
9 / 8 / 18
55.1% KP
15,629
8.5% share
12,277g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
