Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 98 days ago
4 / 6 / 10
K / D / A
60.9%
Kill participation
874.8
Damage / min
15,254g
440.9 gold / min
32
10 placed · 6 cleared
299
8.6 CS / min
Objective control
0
Dragons
2
Baron
3
Towers
0
Inhibitors
0
Herald
5
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIron4#6969
Sejuani · Top
1 / 8 / 6
30.4% KP
18,200
17.9% share
10,753g
224 CS · 6.5/m
blade phantom#kzn
Ambessa · Jungle
8 / 5 / 8
69.6% KP
20,859
20.5% share
15,565g
245 CS · 7.1/m
DrNicolaeGuta#EUNE
Aurelion Sol · Mid
9 / 9 / 6
65.2% KP
22,288
21.9% share
14,584g
194 CS · 5.6/m
kush uwu#DOINB
Caitlyn · ADC
4 / 6 / 10
60.9% KP
30,268
29.7% share
15,254g
299 CS · 8.6/m
ProRaduXD#FMI
Nautilus · Support
1 / 10 / 13
60.9% KP
10,150
10% share
9,418g
25 CS · 0.7/m
Red side
VictoryDJFrytek#EUNE
Riven · Top
9 / 6 / 13
57.9% KP
33,282
24% share
16,219g
250 CS · 7.2/m
SommerLiebe#EUNE
Elise · Jungle
13 / 4 / 6
50% KP
25,926
18.7% share
15,955g
221 CS · 6.4/m
Xylox#0420
Akali · Mid
7 / 5 / 7
36.8% KP
25,936
18.7% share
13,314g
221 CS · 6.4/m
s0phie#EUNE
Vel'Koz · ADC
7 / 5 / 12
50% KP
44,089
31.7% share
15,915g
270 CS · 7.8/m
VokounRevival#Voko
Karma · Support
2 / 3 / 24
68.4% KP
9,674
7% share
10,381g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
