Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 96 days ago
25 / 5 / 12
K / D / A
77.1%
Kill participation
1,816
Damage / min
20,979g
807.9 gold / min
24
10 placed · 3 cleared
249
9.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGlavicSoru#1312
Darius · Top
1 / 7 / 0
4.3% KP
9,571
11.2% share
7,695g
185 CS · 7.1/m
Komenczi#cica
Jarvan IV · Jungle
0 / 8 / 9
39.1% KP
6,051
7.1% share
8,453g
148 CS · 5.7/m
NoCrabsForMe #EUNE
Quinn · Mid
7 / 6 / 4
47.8% KP
15,670
18.4% share
10,742g
204 CS · 7.9/m
Kaukas#EUNE
Karthus · ADC
10 / 15 / 7
73.9% KP
40,764
47.8% share
13,348g
164 CS · 6.3/m
JohnVoukou#EUNE
Senna · Support
5 / 12 / 11
69.6% KP
13,256
15.5% share
9,412g
54 CS · 2.1/m
Red side
VictoryMitkvs#EUNE
Malphite · Top
1 / 2 / 11
25% KP
15,571
12.9% share
9,337g
170 CS · 6.5/m
MatkoSVK0#EUNE
Sejuani · Jungle
8 / 4 / 11
39.6% KP
18,161
15% share
12,213g
169 CS · 6.5/m
Bitie#BITIE
Ahri · Mid
11 / 4 / 15
54.2% KP
30,243
25.1% share
13,005g
191 CS · 7.4/m
kush uwu#DOINB
Corki · ADC
25 / 5 / 12
77.1% KP
47,156
39.1% share
20,979g
249 CS · 9.6/m
Pan Guie#EMC2
Seraphine · Support
3 / 8 / 28
64.6% KP
9,572
7.9% share
9,668g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
