Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 96 days ago
9 / 7 / 7
K / D / A
47.1%
Kill participation
840.1
Damage / min
17,174g
550.7 gold / min
21
9 placed · 4 cleared
260
8.3 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMaster Rottec#K89
K'Sante · Top
5 / 2 / 5
29.4% KP
13,287
13.2% share
12,725g
242 CS · 7.8/m
roskurviator#NieO
Rengar · Jungle
13 / 3 / 6
55.9% KP
28,084
28% share
16,644g
260 CS · 8.3/m
hussars meretrix#EUNE
Ekko · Mid
7 / 6 / 7
41.2% KP
25,964
25.9% share
12,869g
213 CS · 6.8/m
kush uwu#DOINB
Corki · ADC
9 / 7 / 7
47.1% KP
26,197
26.1% share
17,174g
260 CS · 8.3/m
HalfAleko#AMMM
Bard · Support
0 / 6 / 13
38.2% KP
6,861
6.8% share
8,709g
22 CS · 0.7/m
Red side
Defeatad1ss#mizu
Wukong · Top
0 / 10 / 2
8.3% KP
8,906
9.2% share
7,944g
158 CS · 5.1/m
SommerLiebe#EUNE
Taliyah · Jungle
2 / 5 / 11
54.2% KP
21,500
22.1% share
12,961g
267 CS · 8.6/m
Misanthrope#G0AT
Locke · Mid
12 / 5 / 3
62.5% KP
24,804
25.5% share
14,087g
227 CS · 7.3/m
good riddance#EUNE
Jinx · ADC
9 / 7 / 9
75% KP
33,843
34.9% share
15,165g
225 CS · 7.2/m
Oski z Gieksy#OZG
Lulu · Support
1 / 7 / 18
79.2% KP
8,042
8.3% share
8,375g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
