Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Defeat
Ranked Solo/Duo · 95 days ago
11 / 6 / 3
K / D / A
53.8%
Kill participation
850
Damage / min
16,574g
603.1 gold / min
20
9 placed · 2 cleared
250
9.1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryvampire heart#ゼロから
Camille · Top
14 / 6 / 4
48.6% KP
42,085
36.5% share
15,876g
217 CS · 7.9/m
Aatorx player#EUNE
Hecarim · Jungle
13 / 4 / 10
62.2% KP
29,811
25.8% share
16,812g
259 CS · 9.4/m
toy soldier#sld33
Veigar · Mid
5 / 6 / 6
29.7% KP
17,705
15.3% share
11,557g
204 CS · 7.4/m
Exi#Pengu
Seraphine · ADC
3 / 3 / 13
43.2% KP
13,760
11.9% share
11,835g
201 CS · 7.3/m
GermanSpy#Johns
Ashe · Support
2 / 7 / 15
45.9% KP
12,018
10.4% share
9,083g
48 CS · 1.7/m
Red side
DefeatGaren#9940
Garen · Top
3 / 9 / 4
26.9% KP
13,530
15.9% share
8,838g
138 CS · 5/m
operem ti#mamu
Sylas · Jungle
9 / 8 / 8
65.4% KP
23,358
27.5% share
12,246g
160 CS · 5.8/m
Unforgiven#BoNcz
Yasuo · Mid
2 / 9 / 6
30.8% KP
15,729
18.5% share
9,731g
218 CS · 7.9/m
kush uwu#DOINB
Corki · ADC
11 / 6 / 3
53.8% KP
23,361
27.5% share
16,574g
250 CS · 9.1/m
Godar#UwU
Blitzcrank · Support
1 / 5 / 13
53.8% KP
8,993
10.6% share
7,917g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
