Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 94 days ago
13 / 5 / 10
K / D / A
53.5%
Kill participation
1,354.2
Damage / min
19,482g
679.6 gold / min
20
10 placed · 3 cleared
250
8.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSlezy#SIAB
Tryndamere · Top
3 / 10 / 7
40% KP
32,289
28% share
12,783g
248 CS · 8.7/m
Aatorx player#EUNE
Ambessa · Jungle
6 / 8 / 8
56% KP
25,223
21.9% share
12,856g
183 CS · 6.4/m
Bartek Piguła #EUNE
Sylas · Mid
5 / 6 / 3
32% KP
25,195
21.9% share
10,427g
183 CS · 6.4/m
Yuta#9685
Miss Fortune · ADC
4 / 11 / 7
44% KP
23,389
20.3% share
12,877g
211 CS · 7.4/m
xiaobaopyke#zz1
Pyke · Support
7 / 8 / 5
48% KP
9,113
7.9% share
8,710g
30 CS · 1/m
Red side
Victorym0nster#0001
K'Sante · Top
1 / 3 / 19
46.5% KP
25,814
20.5% share
11,805g
227 CS · 7.9/m
Iorweth Dimaczo#12341
Wukong · Jungle
16 / 2 / 13
67.4% KP
30,849
24.5% share
16,874g
232 CS · 8.1/m
3nBeReTo#King
Locke · Mid
11 / 8 / 3
32.6% KP
22,341
17.7% share
11,645g
165 CS · 5.8/m
kush uwu#DOINB
Corki · ADC
13 / 5 / 10
53.5% KP
38,820
30.8% share
19,482g
250 CS · 8.7/m
Lord Of UwU#sigma
Lulu · Support
2 / 7 / 25
62.8% KP
8,197
6.5% share
9,836g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
