Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 94 days ago
15 / 4 / 9
K / D / A
51.1%
Kill participation
1,445.1
Damage / min
16,726g
650 gold / min
18
8 placed · 2 cleared
219
8.5 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStefanosAleksand#EUNE
Irelia · Top
15 / 4 / 5
42.6% KP
26,163
23.8% share
15,499g
211 CS · 8.2/m
daddy#dada1
Sylas · Jungle
10 / 5 / 10
42.6% KP
23,216
21.1% share
13,283g
191 CS · 7.4/m
Graggod#EUNE
Fizz · Mid
6 / 8 / 9
31.9% KP
17,934
16.3% share
10,344g
143 CS · 5.6/m
kush uwu#DOINB
Lucian · ADC
15 / 4 / 9
51.1% KP
37,188
33.9% share
16,726g
219 CS · 8.5/m
Out Of Reach#GONE
Milio · Support
1 / 2 / 26
57.4% KP
5,318
4.8% share
9,268g
10 CS · 0.4/m
Red side
Defeat0l1ck0#urgot
Urgot · Top
4 / 11 / 4
34.8% KP
21,974
22.3% share
9,254g
166 CS · 6.5/m
Brabolz12#1111
Lee Sin · Jungle
8 / 8 / 6
60.9% KP
22,210
22.5% share
11,172g
149 CS · 5.8/m
Duckmyspaghetii#DigIn
Vel'Koz · Mid
8 / 9 / 4
52.2% KP
34,718
35.2% share
11,716g
184 CS · 7.2/m
MatkoSVK0#EUNE
Yunara · ADC
2 / 9 / 3
21.7% KP
13,936
14.1% share
10,631g
198 CS · 7.7/m
Gold peaker#RIP
Braum · Support
1 / 10 / 8
39.1% KP
5,849
5.9% share
6,702g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
