Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 91 days ago
15 / 8 / 3
K / D / A
75%
Kill participation
1,110.1
Damage / min
14,188g
546 gold / min
23
8 placed · 2 cleared
141
5.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJulcia UWU#KISS
Darius · Top
2 / 8 / 4
25% KP
11,630
13.8% share
9,542g
213 CS · 8.2/m
Reyst1#EUNE
Naafiri · Jungle
3 / 8 / 9
50% KP
17,873
21.2% share
9,753g
148 CS · 5.7/m
kush uwu#DOINB
Locke · Mid
15 / 8 / 3
75% KP
28,843
34.3% share
14,188g
141 CS · 5.4/m
Xszeidi#JD7
Caitlyn · ADC
3 / 8 / 9
50% KP
19,585
23.3% share
10,406g
184 CS · 7.1/m
SophiaDiggins#EUNE
Milio · Support
1 / 5 / 16
70.8% KP
6,184
7.4% share
7,190g
19 CS · 0.7/m
Red side
Victorycryptic messiah#Mikke
Ornn · Top
2 / 3 / 16
48.6% KP
16,242
13.8% share
10,199g
148 CS · 5.7/m
blade phantom#kzn
Vi · Jungle
12 / 4 / 4
43.2% KP
23,847
20.3% share
14,484g
211 CS · 8.1/m
Kenny SouthPark#9502
Rumble · Mid
6 / 4 / 13
51.4% KP
20,332
17.3% share
10,125g
124 CS · 4.8/m
rully is dead#noone
Draven · ADC
17 / 9 / 11
75.7% KP
47,382
40.3% share
19,075g
194 CS · 7.5/m
FicoX#007
Zyra · Support
0 / 4 / 13
35.1% KP
9,657
8.2% share
7,819g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
