Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Defeat
Ranked Solo/Duo · 91 days ago
4 / 8 / 8
K / D / A
50%
Kill participation
591.8
Damage / min
11,805g
383.5 gold / min
46
5 placed · 8 cleared
192
6.2 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNecromartin#Necro
Gnar · Top
6 / 5 / 5
45.8% KP
30,995
25% share
12,495g
249 CS · 8.1/m
kush uwu#DOINB
Wukong · Jungle
4 / 8 / 8
50% KP
18,218
14.7% share
11,805g
192 CS · 6.2/m
Inaweldrak#5077
Vladimir · Mid
4 / 5 / 3
29.2% KP
31,694
25.6% share
12,883g
286 CS · 9.3/m
NitroFiora#duel
Fiora · ADC
8 / 9 / 6
58.3% KP
28,328
22.8% share
13,537g
194 CS · 6.3/m
JohnVoukou#EUNE
Taric · Support
2 / 7 / 18
83.3% KP
14,767
11.9% share
9,361g
57 CS · 1.9/m
Red side
VictoryPubianu#KLED
Kled · Top
3 / 2 / 18
61.8% KP
20,684
14.9% share
12,383g
200 CS · 6.5/m
Kenny SouthPark#9502
Rumble · Jungle
8 / 6 / 15
67.6% KP
35,477
25.5% share
13,600g
209 CS · 6.8/m
rak jądra#2137
Garen · Mid
13 / 3 / 8
61.8% KP
29,306
21.1% share
17,174g
263 CS · 8.5/m
nao jinguji#flow
Tristana · ADC
8 / 8 / 14
64.7% KP
37,408
26.9% share
16,860g
239 CS · 7.8/m
AimKat#EUNE
Thresh · Support
2 / 5 / 26
82.4% KP
16,175
11.6% share
9,790g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
