Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Shen
Defeat
Summoner's Rift · 87 days ago
4 / 6 / 17
K / D / A
58.3%
Kill participation
828
Damage / min
9,541g
350.1 gold / min
21
9 placed · 0 cleared
162
5.9 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkush uwu#DOINB
Shen · Top
4 / 6 / 17
58.3% KP
22,562
17% share
9,541g
162 CS · 5.9/m
Gucci Flexer#EUNE
Rek'Sai · Jungle
6 / 8 / 15
58.3% KP
19,848
15% share
10,983g
122 CS · 4.5/m
blade phantom#kzn
Sylas · Mid
8 / 7 / 5
36.1% KP
24,857
18.8% share
11,682g
162 CS · 5.9/m
mute all random#EUNE
Kalista · ADC
15 / 11 / 6
58.3% KP
40,078
30.2% share
16,811g
220 CS · 8.1/m
ZenDaR#EUNE
Senna · Support
3 / 10 / 19
61.1% KP
25,223
19% share
9,202g
19 CS · 0.7/m
Red side
VictorySponter#RAWR
Mordekaiser · Top
5 / 8 / 3
19% KP
30,780
21.4% share
9,901g
189 CS · 6.9/m
Zuzia Czarnecka#14l
Talon · Jungle
3 / 8 / 14
40.5% KP
17,754
12.4% share
11,635g
227 CS · 8.3/m
Ewer#EUNE
Zilean · Mid
3 / 4 / 11
33.3% KP
12,606
8.8% share
9,930g
165 CS · 6.1/m
Kill Manczaro#EUNE
Corki · ADC
27 / 8 / 4
73.8% KP
64,949
45.2% share
21,176g
189 CS · 6.9/m
Aukac#love
Renata Glasc · Support
4 / 8 / 28
76.2% KP
17,576
12.2% share
10,400g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
