Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 82 days ago
25 / 8 / 10
K / D / A
72.9%
Kill participation
2,444.3
Damage / min
26,118g
738.5 gold / min
20
14 placed · 1 cleared
270
7.6 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKatarina#Mwah
Katarina · Top
8 / 10 / 3
32.4% KP
39,203
20.8% share
14,376g
242 CS · 6.8/m
raw milk deluxe#cow
Qiyana · Jungle
13 / 9 / 11
70.6% KP
43,366
23% share
19,580g
260 CS · 7.4/m
DontTryToBeatMe#EUNE
Teemo · Mid
2 / 9 / 5
20.6% KP
41,324
21.9% share
14,574g
303 CS · 8.6/m
VALGAUSPURGAS123#멍청이CN
Kalista · ADC
4 / 11 / 12
47.1% KP
31,561
16.7% share
15,598g
256 CS · 7.2/m
GR3G0R1U5#EUNE
Swain · Support
7 / 9 / 12
55.9% KP
33,189
17.6% share
12,646g
77 CS · 2.2/m
Red side
VictorySisyphus#15975
Anivia · Top
6 / 5 / 12
37.5% KP
30,938
16.7% share
13,689g
233 CS · 6.6/m
Sorrow#End
Wukong · Jungle
7 / 9 / 14
43.8% KP
29,417
15.9% share
15,548g
244 CS · 6.9/m
nu renunta#1321
Sylas · Mid
6 / 6 / 10
33.3% KP
27,442
14.8% share
11,924g
181 CS · 5.1/m
kush uwu#DOINB
Corki · ADC
25 / 8 / 10
72.9% KP
86,446
46.7% share
26,118g
270 CS · 7.6/m
Deafen#15121
Soraka · Support
4 / 6 / 33
77.1% KP
10,900
5.9% share
12,560g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
