Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 81 days ago
6 / 1 / 6
K / D / A
44.4%
Kill participation
754.3
Damage / min
14,902g
601.3 gold / min
20
11 placed · 3 cleared
243
9.8 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNoxus guillotine#EUNE
Darius · Top
2 / 4 / 3
18.5% KP
5,725
7.8% share
9,632g
177 CS · 7.1/m
Mec2Paname#9303
Evelynn · Jungle
9 / 0 / 6
55.6% KP
16,242
22.1% share
12,009g
203 CS · 8.2/m
hussars meretrix#EUNE
Ekko · Mid
7 / 4 / 6
48.1% KP
19,545
26.5% share
12,069g
217 CS · 8.8/m
kush uwu#DOINB
Corki · ADC
6 / 1 / 6
44.4% KP
18,694
25.4% share
14,902g
243 CS · 9.8/m
Tomara#0000
Bard · Support
3 / 3 / 18
77.8% KP
13,445
18.3% share
9,398g
40 CS · 1.6/m
Red side
DefeatVALGAUSPURGAS123#멍청이CN
Jayce · Top
4 / 8 / 3
58.3% KP
15,934
25% share
9,484g
181 CS · 7.3/m
tunnel to summer#000
Talon · Jungle
6 / 3 / 2
66.7% KP
15,518
24.3% share
11,308g
192 CS · 7.7/m
DesperateNasus#K R
Kayle · Mid
2 / 7 / 1
25% KP
15,900
24.9% share
9,116g
213 CS · 8.6/m
AdamFekete#azjo
Yunara · ADC
0 / 4 / 1
8.3% KP
11,730
18.4% share
9,757g
221 CS · 8.9/m
AimKat#EUNE
Lulu · Support
0 / 5 / 5
41.7% KP
4,737
7.4% share
5,982g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
