Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 78 days ago
7 / 6 / 6
K / D / A
37.1%
Kill participation
680.6
Damage / min
15,822g
509 gold / min
27
11 placed · 5 cleared
275
8.8 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPolamieCiKostkii#EUNE
Ambessa · Top
7 / 7 / 5
34.3% KP
26,803
22.4% share
11,433g
172 CS · 5.5/m
tunnel to summer#000
Talon · Jungle
11 / 5 / 9
57.1% KP
30,064
25.1% share
17,336g
267 CS · 8.6/m
BrokenInsidex#EUNE
Katarina · Mid
9 / 6 / 10
54.3% KP
37,191
31% share
15,575g
244 CS · 7.8/m
kush uwu#DOINB
Corki · ADC
7 / 6 / 6
37.1% KP
21,156
17.6% share
15,822g
275 CS · 8.8/m
Młody G z Gdyni#Młody
Lulu · Support
1 / 5 / 20
60% KP
4,651
3.9% share
9,276g
27 CS · 0.9/m
Red side
DefeatIreliaIRL#4444
Irelia · Top
11 / 9 / 2
44.8% KP
35,534
34.6% share
17,833g
292 CS · 9.4/m
JG baki#BLACK
Qiyana · Jungle
7 / 7 / 6
44.8% KP
24,667
24% share
14,461g
204 CS · 6.6/m
nym#oka
Ryze · Mid
6 / 6 / 3
31% KP
16,205
15.8% share
10,985g
200 CS · 6.4/m
tuff money 73#uzice
Hwei · ADC
3 / 4 / 7
34.5% KP
17,357
16.9% share
12,561g
236 CS · 7.6/m
rerank1#who
Thresh · Support
2 / 10 / 14
55.2% KP
8,973
8.7% share
9,020g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
