Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Solo/Duo · 67 days ago
13 / 8 / 10
K / D / A
67.6%
Kill participation
1,100.9
Damage / min
18,654g
571.6 gold / min
25
7 placed · 5 cleared
261
8 CS / min
Objective control
0
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
5
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDrNicolaeGuta#EUNE
Urgot · Top
3 / 5 / 5
24.2% KP
17,426
15% share
12,840g
261 CS · 8/m
H E A V E N#KIKI
Viego · Jungle
14 / 7 / 3
51.5% KP
31,033
26.7% share
17,771g
199 CS · 6.1/m
Kai Sä#71261
Lux · Mid
11 / 3 / 8
57.6% KP
37,639
32.4% share
14,531g
231 CS · 7.1/m
mute all random#EUNE
Kalista · ADC
5 / 9 / 14
57.6% KP
20,100
17.3% share
15,440g
235 CS · 7.2/m
Viroxx#EUNE
Maokai · Support
0 / 10 / 15
45.5% KP
10,114
8.7% share
8,816g
36 CS · 1.1/m
Red side
DefeatStefanosAleksand#EUNE
Olaf · Top
4 / 7 / 2
17.6% KP
15,725
12.9% share
11,774g
217 CS · 6.6/m
Coulrophobia#6667
Shaco · Jungle
7 / 3 / 13
58.8% KP
29,444
24.1% share
14,462g
211 CS · 6.5/m
Tylen#Mid
Qiyana · Mid
6 / 8 / 7
38.2% KP
17,196
14.1% share
13,475g
248 CS · 7.6/m
kush uwu#DOINB
Draven · ADC
13 / 8 / 10
67.6% KP
35,927
29.4% share
18,654g
261 CS · 8/m
xSpace08x#kondi
Elise · Support
4 / 7 / 18
64.7% KP
24,068
19.7% share
12,019g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
