Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 67 days ago
5 / 12 / 7
K / D / A
32.4%
Kill participation
617.3
Damage / min
13,902g
393.6 gold / min
26
13 placed · 2 cleared
246
7 CS / min
Objective control
4
Dragons
1
Baron
13
Towers
4
Inhibitors
1
Herald
2
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryS I V L A#GTP
Malphite · Top
10 / 4 / 7
40.5% KP
34,594
27.2% share
16,210g
267 CS · 7.6/m
Regnum#EUNE1
Shaco · Jungle
6 / 8 / 12
42.9% KP
23,503
18.5% share
16,360g
223 CS · 6.3/m
Ivan#58252
Akali · Mid
17 / 6 / 7
57.1% KP
34,198
26.9% share
18,492g
238 CS · 6.7/m
Nyier#SMRF
Syndra · ADC
3 / 10 / 8
26.2% KP
23,671
18.6% share
14,187g
270 CS · 7.6/m
Itamar Ben Gwir#IDF
Shen · Support
6 / 9 / 11
40.5% KP
11,203
8.8% share
11,812g
36 CS · 1/m
Red side
Defeatkush uwu#DOINB
Jayce · Top
5 / 12 / 7
32.4% KP
21,801
18.4% share
13,902g
246 CS · 7/m
GabrychaBąk123#JDisa
Qiyana · Jungle
10 / 9 / 12
59.5% KP
29,980
25.3% share
17,558g
226 CS · 6.4/m
ABYSS#GOAT
Vex · Mid
10 / 11 / 9
51.4% KP
31,125
26.3% share
14,558g
233 CS · 6.6/m
SophiaDiggins#EUNE
Seraphine · ADC
8 / 4 / 14
59.5% KP
26,093
22% share
17,581g
262 CS · 7.4/m
femboy pet#meow
Soraka · Support
4 / 6 / 24
75.7% KP
9,349
7.9% share
11,358g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
