Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 67 days ago
9 / 3 / 17
K / D / A
81.3%
Kill participation
1,110.4
Damage / min
16,602g
586 gold / min
13
10 placed · 1 cleared
234
8.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatytDaveBlack#EUNE
Garen · Top
2 / 6 / 0
11.1% KP
14,532
18.2% share
10,380g
202 CS · 7.1/m
stoczyłem sie#feet
Rengar · Jungle
10 / 7 / 4
77.8% KP
27,221
34.2% share
13,116g
184 CS · 6.5/m
S I V L A#GTP
Lissandra · Mid
3 / 4 / 5
44.4% KP
21,222
26.6% share
11,859g
254 CS · 9/m
Die Welt Brennt#333
Tristana · ADC
2 / 6 / 1
16.7% KP
8,919
11.2% share
10,209g
204 CS · 7.2/m
Klatunia#6767
Elise · Support
1 / 9 / 2
16.7% KP
7,777
9.8% share
6,674g
39 CS · 1.4/m
Red side
Victorytropper26#EUNE
Shen · Top
4 / 2 / 14
56.3% KP
24,820
25.8% share
12,268g
228 CS · 8/m
Iufa#EUNE
Vi · Jungle
14 / 2 / 6
62.5% KP
19,327
20.1% share
15,455g
196 CS · 6.9/m
nonchalant adam#kret
Ahri · Mid
4 / 8 / 7
34.4% KP
16,347
17% share
10,585g
228 CS · 8/m
kush uwu#DOINB
Lucian · ADC
9 / 3 / 17
81.3% KP
31,462
32.7% share
16,602g
234 CS · 8.3/m
SophiaDiggins#EUNE
Milio · Support
1 / 3 / 25
81.3% KP
4,166
4.3% share
9,038g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
