Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 66 days ago
17 / 2 / 3
K / D / A
50%
Kill participation
1,180.2
Damage / min
16,005g
734.2 gold / min
10
6 placed · 0 cleared
222
10.2 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySensei Elips #EUNE
K'Sante · Top
7 / 3 / 2
22.5% KP
12,866
15% share
10,674g
189 CS · 8.7/m
vIadimirρutin123#zzz
Nunu & Willump · Jungle
10 / 5 / 18
70% KP
20,478
23.9% share
11,695g
135 CS · 6.2/m
EpicDude#EUNE
Sylas · Mid
6 / 4 / 14
50% KP
20,835
24.3% share
9,972g
151 CS · 6.9/m
kush uwu#DOINB
Tristana · ADC
17 / 2 / 3
50% KP
25,728
30.1% share
16,005g
222 CS · 10.2/m
Izcrets#EUNE
Alistar · Support
0 / 2 / 19
47.5% KP
5,667
6.6% share
6,564g
17 CS · 0.8/m
Red side
DefeatSlezy#SIAB
Vayne · Top
1 / 7 / 1
12.5% KP
13,908
18.5% share
6,589g
139 CS · 6.4/m
Zac Tyson#jelly
Shyvana · Jungle
8 / 7 / 4
75% KP
26,567
35.3% share
10,945g
166 CS · 7.6/m
Nyier#SMRF
Qiyana · Mid
5 / 10 / 5
62.5% KP
20,265
26.9% share
8,033g
126 CS · 5.8/m
AdamFekete#azjo
Jhin · ADC
1 / 6 / 0
6.3% KP
9,725
12.9% share
8,224g
183 CS · 8.4/m
BoIek PoIívka#EUNE
Thresh · Support
1 / 10 / 1
12.5% KP
4,787
6.4% share
5,185g
22 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
