Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Defeat
Ranked Solo/Duo · 65 days ago
6 / 7 / 5
K / D / A
26.2%
Kill participation
563.8
Damage / min
14,620g
448.7 gold / min
15
12 placed · 4 cleared
226
6.9 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJD julek#ego
Anivia · Top
12 / 7 / 9
50% KP
50,641
37.7% share
15,197g
232 CS · 7.1/m
GreekBuzz#EUNE
Shyvana · Jungle
5 / 9 / 6
26.2% KP
16,160
12% share
14,431g
238 CS · 7.3/m
RiskyGank00#EUNE
Lissandra · Mid
11 / 9 / 7
42.9% KP
28,327
21.1% share
14,144g
213 CS · 6.5/m
kush uwu#DOINB
Tristana · ADC
6 / 7 / 5
26.2% KP
18,371
13.7% share
14,620g
226 CS · 6.9/m
YrLok#1925
Camille · Support
8 / 9 / 14
52.4% KP
20,896
15.5% share
12,365g
33 CS · 1/m
Red side
VictoryToporter#JDDJ
Olaf · Top
3 / 11 / 7
24.4% KP
14,009
10.7% share
12,174g
224 CS · 6.9/m
H E A V E N#KIKI
Kha'Zix · Jungle
24 / 7 / 9
80.5% KP
49,961
38.2% share
19,552g
195 CS · 6/m
who asked tho#REAL
Malzahar · Mid
8 / 9 / 17
61% KP
33,893
25.9% share
14,488g
243 CS · 7.5/m
APHELIKING#6666
Kai'Sa · ADC
5 / 9 / 12
41.5% KP
25,859
19.8% share
16,278g
266 CS · 8.2/m
SoldierKillJoy#Moo
Alistar · Support
1 / 6 / 19
48.8% KP
6,968
5.3% share
9,175g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
