Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 63 days ago
7 / 6 / 18
K / D / A
54.3%
Kill participation
968.8
Damage / min
15,715g
542.2 gold / min
14
10 placed · 1 cleared
247
8.5 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHuron02#EUNE
Ambessa · Top
3 / 5 / 10
28.3% KP
20,379
14% share
12,230g
263 CS · 9.1/m
Blumensaft#00000
Talon · Jungle
23 / 5 / 10
71.7% KP
58,111
39.9% share
20,321g
238 CS · 8.2/m
sagittal wind#000
Sylas · Mid
11 / 11 / 3
30.4% KP
31,324
21.5% share
12,367g
177 CS · 6.1/m
kush uwu#DOINB
Sivir · ADC
7 / 6 / 18
54.3% KP
28,079
19.3% share
15,715g
247 CS · 8.5/m
Yuki#puppy
Yuumi · Support
2 / 2 / 38
87% KP
7,686
5.3% share
10,425g
12 CS · 0.4/m
Red side
Defeatqrucyfix#feet
Fiora · Top
5 / 8 / 1
20.7% KP
23,126
22% share
10,964g
223 CS · 7.7/m
jezz rabbit#EUNE
Briar · Jungle
3 / 10 / 4
24.1% KP
14,600
13.9% share
11,247g
204 CS · 7/m
FLAWS AND SINS#Adel
Vladimir · Mid
13 / 5 / 1
48.3% KP
36,021
34.2% share
14,574g
259 CS · 8.9/m
Kezess#veil
Seraphine · ADC
5 / 10 / 8
44.8% KP
18,308
17.4% share
11,138g
187 CS · 6.5/m
femboy pet#meow
Janna · Support
3 / 13 / 11
48.3% KP
13,197
12.5% share
8,249g
9 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
