Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 62 days ago
15 / 6 / 13
K / D / A
65.1%
Kill participation
1,342.3
Damage / min
24,258g
644.9 gold / min
17
11 placed · 3 cleared
391
10.4 CS / min
Objective control
2
Dragons
2
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkiziamiziatop#acc
Gwen · Top
4 / 6 / 12
43.2% KP
28,942
21.2% share
16,788g
299 CS · 7.9/m
Rdtholar#EUNE
Maokai · Jungle
5 / 7 / 15
54.1% KP
26,035
19.1% share
13,674g
175 CS · 4.7/m
nikczemnik#4690
Zed · Mid
12 / 6 / 11
62.2% KP
35,642
26.1% share
17,126g
260 CS · 6.9/m
sarauai#EUNE
Smolder · ADC
10 / 11 / 13
62.2% KP
29,878
21.9% share
17,887g
270 CS · 7.2/m
Bitie#BITIE
Hwei · Support
6 / 14 / 18
64.9% KP
16,054
11.8% share
13,802g
63 CS · 1.7/m
Red side
VictoryMamChatRestricta#rep
Azir · Top
4 / 9 / 6
23.3% KP
33,796
18.4% share
14,681g
295 CS · 7.8/m
L9 Myκys#EUNE
Kha'Zix · Jungle
19 / 7 / 5
55.8% KP
47,176
25.8% share
20,518g
253 CS · 6.7/m
GOATTOUZ#GOAT
Malphite · Mid
1 / 8 / 11
27.9% KP
25,436
13.9% share
12,245g
236 CS · 6.3/m
kush uwu#DOINB
Sivir · ADC
15 / 6 / 13
65.1% KP
50,494
27.6% share
24,258g
391 CS · 10.4/m
bibi in my team#bibi
Senna · Support
4 / 7 / 21
58.1% KP
26,286
14.3% share
14,639g
73 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
