Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 62 days ago
12 / 6 / 10
K / D / A
71%
Kill participation
1,051.3
Damage / min
16,149g
623.9 gold / min
19
9 placed · 4 cleared
212
8.2 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhype me up adi#999
Yone · Top
4 / 5 / 9
41.9% KP
20,696
20.4% share
11,046g
200 CS · 7.7/m
no intelligence#rb27
Wukong · Jungle
9 / 3 / 14
74.2% KP
23,241
22.9% share
14,301g
214 CS · 8.3/m
Anrteus#rdctd
Aurelion Sol · Mid
3 / 1 / 15
58.1% KP
23,103
22.8% share
12,065g
271 CS · 10.5/m
kush uwu#DOINB
Lucian · ADC
12 / 6 / 10
71% KP
27,210
26.9% share
16,149g
212 CS · 8.2/m
PRSmixa#VLS
Leona · Support
3 / 6 / 17
64.5% KP
7,026
6.9% share
8,530g
36 CS · 1.4/m
Red side
Defeatszolim#meow
Zaahen · Top
0 / 5 / 6
28.6% KP
11,577
15.3% share
7,900g
160 CS · 6.2/m
disco piotruś#cio
Nunu & Willump · Jungle
4 / 8 / 10
66.7% KP
14,989
19.9% share
11,219g
184 CS · 7.1/m
bobby#zzzz
Ahri · Mid
7 / 2 / 4
52.4% KP
24,151
32% share
12,282g
251 CS · 9.7/m
mute all random#EUNE
Kalista · ADC
7 / 8 / 6
61.9% KP
19,927
26.4% share
12,168g
215 CS · 8.3/m
all too well#EUNE
Braum · Support
3 / 8 / 13
76.2% KP
4,844
6.4% share
7,510g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
