Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 62 days ago
4 / 7 / 3
K / D / A
35%
Kill participation
543.1
Damage / min
14,701g
478.6 gold / min
15
9 placed · 2 cleared
283
9.2 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatterio#73909
Ahri · Top
0 / 5 / 5
17.9% KP
12,181
15.4% share
9,354g
210 CS · 6.8/m
I will adapt#2005
Diana · Jungle
14 / 3 / 7
75% KP
27,497
34.8% share
17,748g
306 CS · 10/m
MoHitO#BWC
Yasuo · Mid
11 / 3 / 5
57.1% KP
13,954
17.7% share
13,274g
210 CS · 6.8/m
Fail to Improve#EUNE
Draven · ADC
3 / 6 / 7
35.7% KP
17,249
21.8% share
13,599g
235 CS · 7.7/m
Ferahri#EUNE
Renata Glasc · Support
0 / 3 / 19
67.9% KP
8,135
10.3% share
8,665g
24 CS · 0.8/m
Red side
VictoryWalking Dragon#EUNE
Azir · Top
7 / 1 / 1
40% KP
41,321
40.1% share
17,110g
322 CS · 10.5/m
true warrior#nrbys
Ekko · Jungle
0 / 6 / 6
30% KP
10,912
10.6% share
12,010g
218 CS · 7.1/m
Jezus Chytrus#IHS
Akshan · Mid
8 / 5 / 1
45% KP
20,047
19.5% share
12,439g
212 CS · 6.9/m
kush uwu#DOINB
Tristana · ADC
4 / 7 / 3
35% KP
16,683
16.2% share
14,701g
283 CS · 9.2/m
Johnny Friteza#EUNE
Senna · Support
1 / 9 / 7
40% KP
14,096
13.7% share
9,246g
44 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
