Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 62 days ago
8 / 8 / 13
K / D / A
48.8%
Kill participation
1,359.6
Damage / min
13,506g
446.5 gold / min
17
10 placed · 4 cleared
190
6.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRageHub#EUNE
Gragas · Top
3 / 10 / 8
52.4% KP
29,203
28.5% share
11,412g
191 CS · 6.3/m
Antiluminescent#EUNE3
Rek'Sai · Jungle
9 / 6 / 4
61.9% KP
14,629
14.3% share
12,782g
162 CS · 5.4/m
Xeyya#BIGD
Yasuo · Mid
0 / 18 / 2
9.5% KP
16,343
15.9% share
9,730g
226 CS · 7.5/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 2 / 5
57.1% KP
32,399
31.6% share
14,710g
294 CS · 9.7/m
gorgx#EUNE
Nami · Support
2 / 7 / 11
61.9% KP
10,012
9.8% share
8,324g
19 CS · 0.6/m
Red side
Victorykush uwu#DOINB
Jayce · Top
8 / 8 / 13
48.8% KP
41,127
27.5% share
13,506g
190 CS · 6.3/m
NEXT EVE KING#Nisén
Evelynn · Jungle
15 / 2 / 8
53.5% KP
37,033
24.7% share
15,205g
233 CS · 7.7/m
urteamneedKorean#111
Yone · Mid
11 / 3 / 7
41.9% KP
28,178
18.8% share
14,766g
282 CS · 9.3/m
Katulu#EUNE
Vel'Koz · ADC
7 / 5 / 6
30.2% KP
28,293
18.9% share
12,888g
241 CS · 8/m
Michalpol545#EUNNE
Senna · Support
2 / 3 / 18
46.5% KP
15,143
10.1% share
11,100g
55 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
