Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 61 days ago
15 / 4 / 11
K / D / A
57.8%
Kill participation
1,167.6
Damage / min
17,793g
659.8 gold / min
15
6 placed · 2 cleared
197
7.3 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryΚacpi#EUNE
Vel'Koz · Top
8 / 3 / 13
46.7% KP
28,447
24.9% share
12,576g
215 CS · 8/m
mopsiK#LAMB
Naafiri · Jungle
6 / 4 / 20
57.8% KP
15,807
13.9% share
12,703g
200 CS · 7.4/m
urteamneedKorean#111
Sylas · Mid
4 / 13 / 14
40% KP
20,300
17.8% share
10,605g
129 CS · 4.8/m
kush uwu#DOINB
Corki · ADC
15 / 4 / 11
57.8% KP
31,485
27.6% share
17,793g
197 CS · 7.3/m
xiaobaopyke#zz1
Pyke · Support
12 / 5 / 20
71.1% KP
18,060
15.8% share
11,853g
23 CS · 0.9/m
Red side
DefeatJD Arturek#gasze
Camille · Top
4 / 9 / 3
24.1% KP
15,969
18.1% share
11,032g
193 CS · 7.2/m
Fame#2424
Jhin · Jungle
6 / 8 / 4
34.5% KP
16,242
18.4% share
12,716g
193 CS · 7.2/m
blade phantom#kzn
Locke · Mid
18 / 7 / 4
75.9% KP
38,509
43.6% share
15,354g
163 CS · 6/m
AND NEW#Chall
Draven · ADC
0 / 10 / 7
24.1% KP
11,505
13% share
8,810g
150 CS · 5.6/m
oldtechnology#yyy
Leona · Support
1 / 11 / 11
41.4% KP
6,112
6.9% share
7,176g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
