Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 60 days ago
9 / 8 / 6
K / D / A
35.7%
Kill participation
856.3
Damage / min
16,202g
499 gold / min
39
10 placed · 7 cleared
232
7.1 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPeters Rivun#EUNE
Nasus · Top
4 / 2 / 8
28.6% KP
18,605
14.5% share
14,478g
262 CS · 8.1/m
Zorby#zzzz
Lee Sin · Jungle
11 / 5 / 5
38.1% KP
28,704
22.4% share
14,816g
248 CS · 7.6/m
失去的那个#low
Irelia · Mid
11 / 9 / 6
40.5% KP
31,101
24.3% share
15,882g
271 CS · 8.3/m
kush uwu#DOINB
Corki · ADC
9 / 8 / 6
35.7% KP
27,800
21.7% share
16,202g
232 CS · 7.1/m
Demon Krippas#EUNE
Pantheon · Support
7 / 12 / 16
54.8% KP
22,036
17.2% share
11,546g
36 CS · 1.1/m
Red side
DefeatGiorgi#4201
Malphite · Top
4 / 4 / 12
44.4% KP
31,914
22% share
11,152g
211 CS · 6.5/m
MatWix#EUNE
Talon · Jungle
10 / 9 / 10
55.6% KP
27,885
19.2% share
15,149g
217 CS · 6.7/m
Nex#imp
Aurora · Mid
13 / 3 / 13
72.2% KP
47,891
32.9% share
15,905g
229 CS · 7.1/m
HLE3p85rn708#ROGER
Draven · ADC
7 / 13 / 11
50% KP
23,514
16.2% share
13,656g
209 CS · 6.4/m
SamsungWorldCZ#8127
Pyke · Support
2 / 13 / 18
55.6% KP
14,150
9.7% share
9,191g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
