Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 60 days ago
7 / 6 / 12
K / D / A
39.6%
Kill participation
1,335
Damage / min
13,714g
492.7 gold / min
29
10 placed · 4 cleared
215
7.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat3zozzzz#Ghost
Darius · Top
8 / 4 / 6
46.7% KP
16,934
17.2% share
13,814g
230 CS · 8.3/m
I Detest GinGers#2137
Lee Sin · Jungle
5 / 6 / 7
40% KP
14,099
14.3% share
10,934g
174 CS · 6.3/m
Dirndl#EUNE
Anivia · Mid
6 / 8 / 3
30% KP
17,790
18.1% share
11,458g
204 CS · 7.3/m
WaKaRaNeR#EUNE
Kog'Maw · ADC
11 / 17 / 6
56.7% KP
38,438
39% share
12,933g
176 CS · 6.3/m
EnVyPeaceful#420
Karma · Support
0 / 13 / 16
53.3% KP
11,249
11.4% share
7,640g
36 CS · 1.3/m
Red side
Victorykush uwu#DOINB
Jayce · Top
7 / 6 / 12
39.6% KP
37,158
24.7% share
13,714g
215 CS · 7.7/m
k3koS#EUNE
Bel'Veth · Jungle
11 / 4 / 5
33.3% KP
26,639
17.7% share
17,429g
261 CS · 9.4/m
nonchalant adam#kret
Ahri · Mid
2 / 6 / 10
25% KP
17,010
11.3% share
10,514g
216 CS · 7.8/m
victim#101
Karthus · ADC
24 / 11 / 10
70.8% KP
54,854
36.5% share
17,373g
226 CS · 8.1/m
kitty lover#0903
Nami · Support
4 / 3 / 34
79.2% KP
14,628
9.7% share
11,285g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
