Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 60 days ago
21 / 7 / 11
K / D / A
72.7%
Kill participation
1,489.8
Damage / min
28,260g
769.3 gold / min
21
13 placed · 2 cleared
389
10.6 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkownatka#EUNE
Jax · Top
10 / 8 / 7
35.4% KP
32,044
19.9% share
19,022g
273 CS · 7.4/m
Ryomen Sukuna#lav
Nidalee · Jungle
19 / 4 / 14
68.8% KP
36,991
22.9% share
21,350g
333 CS · 9.1/m
adulda#EUNE
Qiyana · Mid
8 / 8 / 11
39.6% KP
26,644
16.5% share
14,703g
246 CS · 6.7/m
witchhunter#d g
Karthus · ADC
9 / 10 / 16
52.1% KP
55,616
34.5% share
16,661g
242 CS · 6.6/m
WiktorekMadalski#EUNE
Pyke · Support
2 / 14 / 16
37.5% KP
10,135
6.3% share
10,446g
30 CS · 0.8/m
Red side
VictoryOneShot Aurelion#RANK1
Irelia · Top
9 / 14 / 7
36.4% KP
28,810
20.7% share
13,957g
248 CS · 6.8/m
JOHNCAR#7777
Fiddlesticks · Jungle
7 / 10 / 15
50% KP
22,765
16.4% share
14,704g
232 CS · 6.3/m
Roohnimee#EUNE
Lissandra · Mid
7 / 9 / 11
40.9% KP
24,290
17.5% share
13,918g
240 CS · 6.5/m
kush uwu#DOINB
Sivir · ADC
21 / 7 / 11
72.7% KP
54,724
39.4% share
28,260g
389 CS · 10.6/m
Jiinzo#crawl
Seraphine · Support
0 / 8 / 32
72.7% KP
8,355
6% share
10,766g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
