Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 60 days ago
7 / 7 / 8
K / D / A
41.7%
Kill participation
932.8
Damage / min
13,077g
408.4 gold / min
45
11 placed · 7 cleared
195
6.1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykush uwu#DOINB
Jayce · Top
7 / 7 / 8
41.7% KP
29,866
23.3% share
13,077g
195 CS · 6.1/m
TryhardEkko#Ekko
Ekko · Jungle
16 / 3 / 11
75% KP
41,474
32.3% share
19,004g
239 CS · 7.5/m
xShadowsx12#EUNE
Diana · Mid
8 / 9 / 11
52.8% KP
34,787
27.1% share
16,434g
275 CS · 8.6/m
D4rkF4k3r#EUNE
Jhin · ADC
2 / 6 / 9
30.6% KP
15,289
11.9% share
13,317g
249 CS · 7.8/m
SoldierKillJoy#Moo
Alistar · Support
3 / 8 / 22
69.4% KP
6,996
5.4% share
10,089g
28 CS · 0.9/m
Red side
Defeatszolim#meow
Zaahen · Top
7 / 6 / 5
36.4% KP
20,857
16.4% share
12,301g
212 CS · 6.6/m
GabrychaBąk123#JDisa
Naafiri · Jungle
10 / 8 / 9
57.6% KP
37,981
29.9% share
15,917g
254 CS · 7.9/m
MΙD Scripts#EUNE
Ahri · Mid
8 / 9 / 12
60.6% KP
29,999
23.6% share
13,171g
209 CS · 6.5/m
A1M#EUNE
Tristana · ADC
8 / 5 / 4
36.4% KP
25,210
19.8% share
16,941g
298 CS · 9.3/m
J0HN KIRIAK0U#humus
Janna · Support
0 / 8 / 20
60.6% KP
13,079
10.3% share
9,194g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
