Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 59 days ago
16 / 8 / 16
K / D / A
61.5%
Kill participation
1,298.9
Damage / min
24,154g
574.6 gold / min
43
15 placed · 4 cleared
309
7.4 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
15
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSwedenNo1#9191
Jax · Top
3 / 15 / 16
44.2% KP
25,717
12.9% share
14,644g
247 CS · 5.9/m
Łűńåćy őƒ ÂÐÇ#ZERO
Jayce · Jungle
13 / 7 / 15
65.1% KP
56,788
28.5% share
24,533g
342 CS · 8.1/m
SamsungWorldCZ#8127
Annie · Mid
10 / 10 / 21
72.1% KP
51,247
25.7% share
17,232g
244 CS · 5.8/m
kokodm#EUNE
Draven · ADC
16 / 8 / 7
53.5% KP
53,216
26.7% share
26,165g
400 CS · 9.5/m
KarakondzulA#Kara
Blitzcrank · Support
1 / 12 / 23
55.8% KP
12,617
6.3% share
11,898g
42 CS · 1/m
Red side
Victorychina player #EUNE
Olaf · Top
16 / 11 / 11
51.9% KP
47,983
25.2% share
20,090g
267 CS · 6.4/m
난 정말 미쳐다#아쁘다
Wukong · Jungle
10 / 9 / 15
48.1% KP
29,444
15.4% share
17,820g
245 CS · 5.8/m
toy soldier#sld33
Viktor · Mid
8 / 7 / 18
50% KP
47,133
24.7% share
16,612g
270 CS · 6.4/m
kush uwu#DOINB
Lucian · ADC
16 / 8 / 16
61.5% KP
54,595
28.6% share
24,154g
309 CS · 7.4/m
I Ν S A N E#Sigma
Janna · Support
2 / 8 / 32
65.4% KP
11,558
6.1% share
13,118g
56 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
