Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 58 days ago
8 / 9 / 10
K / D / A
58.1%
Kill participation
847.1
Damage / min
14,780g
479.1 gold / min
27
10 placed · 6 cleared
212
6.9 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTotPopandau#EUNE
Varus · Top
2 / 11 / 6
25.8% KP
13,529
14.4% share
10,539g
233 CS · 7.6/m
JOHNCAR#7777
Fiddlesticks · Jungle
6 / 5 / 12
58.1% KP
11,538
12.3% share
12,767g
225 CS · 7.3/m
Blasé Lien#kKeo
Taliyah · Mid
13 / 9 / 6
61.3% KP
35,388
37.8% share
15,238g
247 CS · 8/m
kush uwu#DOINB
Lucian · ADC
8 / 9 / 10
58.1% KP
26,133
27.9% share
14,780g
212 CS · 6.9/m
SoldierKillJoy#Moo
Alistar · Support
2 / 8 / 19
67.7% KP
7,042
7.5% share
8,709g
23 CS · 0.7/m
Red side
VictoryExtreme Gamer#EUNE
Annie · Top
7 / 9 / 6
31% KP
32,331
23.4% share
13,249g
179 CS · 5.8/m
Alverya#Alve
Kindred · Jungle
4 / 5 / 14
42.9% KP
19,489
14.1% share
13,993g
255 CS · 8.3/m
Asam na kon#EUNE
Kassadin · Mid
8 / 3 / 9
40.5% KP
28,695
20.8% share
15,583g
271 CS · 8.8/m
Mil0Š 031#ipce
Caitlyn · ADC
13 / 6 / 9
52.4% KP
39,229
28.4% share
18,612g
258 CS · 8.4/m
Mave#00088
Pyke · Support
10 / 8 / 17
64.3% KP
18,312
13.3% share
12,158g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
