Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 58 days ago
6 / 2 / 9
K / D / A
51.7%
Kill participation
587.2
Damage / min
13,422g
541.9 gold / min
24
8 placed · 6 cleared
234
9.4 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMisused#666
Shen · Top
3 / 3 / 15
62.1% KP
13,347
12.8% share
9,561g
145 CS · 5.9/m
Focus#e14
Karthus · Jungle
5 / 0 / 11
55.2% KP
22,627
21.7% share
12,230g
242 CS · 9.8/m
Galați#77251
Tristana · Mid
14 / 3 / 5
65.5% KP
47,519
45.5% share
15,184g
216 CS · 8.7/m
kush uwu#DOINB
Lucian · ADC
6 / 2 / 9
51.7% KP
14,543
13.9% share
13,422g
234 CS · 9.4/m
tachyon#ftl
Thresh · Support
1 / 3 / 18
65.5% KP
6,433
6.2% share
7,587g
17 CS · 0.7/m
Red side
DefeatCoatpustmain#Main
Gnar · Top
4 / 6 / 0
36.4% KP
19,810
34.2% share
10,922g
217 CS · 8.8/m
Never enough#HECA1
Hecarim · Jungle
1 / 4 / 3
36.4% KP
4,813
8.3% share
8,879g
191 CS · 7.7/m
disco piotruś#cio
Kassadin · Mid
2 / 10 / 4
54.5% KP
9,914
17.1% share
9,468g
181 CS · 7.3/m
M26ZB#MEOW
Seraphine · ADC
3 / 4 / 3
54.5% KP
13,696
23.6% share
10,421g
188 CS · 7.6/m
Mave#00088
Bard · Support
1 / 5 / 7
72.7% KP
9,725
16.8% share
6,805g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
